Exploring Cloud Computing and Video Game Devices: Interactions and Applications

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Exploring Cloud Computing and Video Game Devices: Interactions and Applications

Introduction

There are multiple ways that people can use computers, whether it is accessing information via the cloud or using a game device to interact with it. The objective for this topic is to be able to describe cloud computing and identify its uses and be able to describe the characteristics of and ways to interact with game devices, including gamepads, joysticks and wheels, dance pads, and motion-sensing controllers.

Body

Cloud Computing and Its Applications

Cloud computing is an environment that uses the internet to access it. Some examples of resources that use cloud computing include email, music, videos, websites, and games. Examples of “services that use this type of computing include online file storage, configuring an environment of servers for optimal performance (Cashman). This essentially means that instead of having them stored on a computer or other storage device, it is stored in the cloud, where you can access them almost anywhere you are. Some examples of cloud storage include “storing or accessing documents, photos, videos, and other media devices online” (Cashman). This allows people to be able to “share ideas, opinions, and content with others online” (Cashman).

Gaming Devices and Interaction Techniques

There are two main types of gaming devices and multiple ways to interact with those gaming devices. Those gaming devices that will be talked about are the game console and the handheld game device. “The game console is a mobile computing device designed for single-player or multiplayer video games. A handheld game device is a mobile device that contains a screen, speakers, controls, and game console all in one unit (Cashman). The types of ways to interact with a gaming device include gamepads, joysticks and wheels, dance pads, and motion-sensing controllers.

“A gamepad is held with both hands and controls the movement and actions of players or objects in video games or computer games. A joystick is a handheld vertical lever mounted on a base that you move in different directions to control the actions of the simulated vehicle or player. A wheel is a steering-wheel-looking device that users turn to simulate driving and will often include a gas pedal and a brake pedal. A dance pad is a flat electronic device divided into panels that users use their feet to press in a certain rhythm or instructions. A motion-sensing game controller allows users to guide on-screen elements with air gestures” (Cashman).

Conclusion

The user can interact with a computer or console in multiple ways. They can either use something called cloud computing or a gaming device. Each has its specific uses as well as utilizes each other. If a game is online, the user could use cloud computing to store their information for later retrieval. The objective of this topic is to be able to describe cloud computing and identify its uses and be able to describe the characteristics of and ways to interact with game devices, including gamepads, joysticks and wheels, dance pads, and motion-sensing controllers.

Works Cited

  1. Cashman, Shelly. Discovering Computers and Microsoft Office 365 & Office 2016. Boston: Cengage Learning, 2017. Book.

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